I did consider rebuilding all the maps, but I concluded that with Corr7's resources, there wasn't much I could add or improve over the original maps layouts, to make it worth it.Īs mentioned in the readme for the TC, I currently still intend to re-release Corr7TC as a standard mod, rather than running off a special version of 1.8.6, once Doomsday becomes able to support mods once again. For instance, maybe I should have split the human base resources into two set's and used the first for Levels 1-10 and the second for Levels 11-20). In hindsight though, I should probably have redone the texturing (rather than just tweaking), to improve the original games introduction and pacing of new visual themes. I altered the layouts for Levels 31-40 a bit though, some not very much at tall, some allot. Levels 1-30 are almost completely unmodified in layout (I modified some other elements of them though). There are separate blue and red access consoles.Ĥ. I considered this redundant, so I made them do something more noticeable in Corr7TC.ģ. Like the player firing their weapon, an activated intruder alert was blocked by doors. In the original Corr7 these consoles activated all non-deaf bad guys in the immediate area as if the player had fired their weapon. The key for the map is located in the bottom left corner of the map, behind a red door.Ģ. Thanks for the compliments and feedback on the mod (that goes for everybody who has commented in the thread :) )ġ. I've labelled it "v1.2" to remain consistent, even though in reality the add-on, are not linked to any version of the TC.Īgain, to use it, stick the PK3 in "Data/JDoom/Auto". These are proper remixes, not just the tracks with non synth samples. Remixes of 11 Corr7 tracks by Alextheuser. Similar to the above, the only changes from 1.1 are a few presentation tweaks.Ī reminder about how to use stick the PK3 in "Data/JDoom/Auto" It's not worth a re-download if you dared to download v1.1 when I released it. The version number was largely raised just to indentify it as the archive version. It's basically just v1.1 with a few presentation tweaks (text colours, particle effects and such). Well, since I'm not allowed to upload it to the ID Games archives on account of it containing an exe file (confused!), I might as well post it here.
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